War Commander: Rogue Assault is a Mobile RTS Game that I had the privilege of being a part of. From the launch campaign to the on going marketing campaign it was an exciting journey. During the campaign I got to use a variety of 3D Models to help push that you're using the actual units from current day military.​​​​​​​
The tools for these projects varied from Model to Model because we'd get assets for a variety of render engines and 3D applications so I had to learn on my feet. All of the comping and post work was done in After Effects; 3D Assets were used in Cinema 4D and 3DS Max. Render Engines used were VRay, Octane, Redshift and Cycles. 
Find all of the videos on my YouTube Page as well as a few that you won't find here. Thanks for watching! 

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