War Commander: Rogue Assault
Visual Identity

War Commander: Rogue Assault is a Mobile RTS Game that I had the privilege of being a part of. From the launch campaign to the on going marketing campaign it was an exciting journey. During the campaign I got to use a variety of 3D Models to help push that you're using the actual units from current day military. 

The tools for these projects varied from Model to Model because we'd get assets for a variety of render engines and 3D applications so I had to learn on my feet. All of the comping and post work was done in After Effects; 3D Assets were used in Cinema 4D and 3DS Max. Render Engines used were VRay, Octane, Redshift and Cycles. 

Find all of the videos on my YouTube Page as well as a few that you won't find here. Thanks for watching! 

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